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Editor

Write your draft, run a Quick review or a Full editorial pass, and work through suggestions and comments.

The editor is where you write. Your work is yours: the coaching points at gaps and asks questions — it does not write the prose for you. Formatting, headings, lists, and links live in the toolbar, and changes save as you go.

Moving through the stages

The stages along the top of the toolbar — Ideation, Outline, Draft, Revision, Final edit — are the document’s current place in your process, and you move it yourself. Click a stage to move there; only the ones you can reach in one step from where you are respond, and hovering an unavailable stage tells you why. Moving back is expected, not a mistake: Draft and Revision go both ways.

The stage changes what the coaching pays attention to, and it is the trigger for the Weave if you have chosen to update your story-world map on stage changes.

Two ways to review: Quick review vs Full editorial pass

You have two passes over the whole document, and both return anchored comments — never rewritten prose. Quick review (from the Comments panel) runs one prioritized coaching pass and is the fast way to spot the highest-value gaps. The Full editorial pass (from the Editor panel) is a thorough line-by-line edit that surfaces more suggestions — it runs several coaches (structure, voice, grammar) and consolidates their findings, and the Editor panel shows each stage as it runs so you can see what the pass is doing. Use Quick review for a fast read on where the draft stands, and the Full editorial pass when you want a comprehensive edit.

Both passes need a little to work with. On a document with barely any text — around a sentence or less — a whole-document pass won’t run, and no credit is spent; instead you’re pointed to Ideation to develop the document’s brief and Outline to sketch its shape. Add a paragraph or two, then run the pass.

Suggestions and comments

Both passes surface findings as comments anchored to the passages they apply to, each with accept and reject — your prose is never rewritten. Each suggestion carries a small label for the coach that raised it — VoiceCheck, Grammar, Consistency, and so on — so you can see where it came from. A suggestion shows the change it proposes as text, so you can apply it yourself if you agree; accept marks the comment addressed, reject dismisses it. Accepting or rejecting does not make a suggestion disappear — it moves into a Resolved list in the Editor panel, tagged Accepted or Dismissed, and each keeps an Undo button that returns it to the pending list. That record is saved, so it is still there after a reload. If you want to hold on to a piece of feedback instead of clearing it, choose Keep as comment — it moves into the Comments panel as a lasting, anchored comment (with the coach who raised it) and stays there until you resolve it. Each suggestion also has a thumbs up and thumbs down to its right: use them to rate the quality of the feedback itself — separate from accepting or rejecting the change — which helps the coaches improve over time. Click the same thumb again to clear your rating. The Comments panel can stay open alongside another right-hand panel — the Coach, the Editor pass, the outline, or proofreading — so your anchored comments stay in view while you work, and new or kept comments appear there live. You can also coach on a selection: highlight a passage and open a focused coaching conversation about just that text. A conversation tied to a specific gap is saved and picks back up where you left it.

Proofreading (spelling & grammar)

Open the proofreading panel to check spelling and grammar automatically as you type. Each check has its own switch (both on by default) and lists what it found — an observation, the exact text, and a suggested fix you can apply yourself. Turning a check off stops it and clears its findings. Like every coach, it observes and asks: it never rewrites your prose.

Editor modes (prose, screenplay, stage play)

Every document is written in an editor mode that shapes how it is formatted — prose by default, or a script layout for screenplays and stage plays. The mode comes from your project’s type, but you are not locked to it: use the mode switcher in the toolbar to write any document in any mode. Switching only re-formats the structure to match the mode you pick — it never changes your words; a line it cannot place cleanly is left as-is for you to adjust. Your choice is saved for that document.

Structure coach

In a script mode, open the structure panel to see where the document does not match the script layout — a line that is not formatted yet, a character cue with no dialogue after it, or a scene heading missing its INT./EXT. start. Each finding highlights the block in place and jumps to it when you click. It is free, runs automatically, and re-checks every time you switch modes. Like every coach, it observes and asks: it points at what to fix and never changes your text.

View modes

The view switcher in the toolbar changes how the page is laid out around your text: Web is the default editing view; Reading is a wider reading layout; and Print lays your text out on paged sheets. Your choice is remembered for next time. This is separate from Focus mode — you can use either independently.

Print Layout

Print shows your writing on discrete page sheets with margins, just as it will print or export. Pages reflow live as you type, and a Letter/A4 toggle appears next to the switcher to change page size. Manual page breaks (Cmd/Ctrl+Enter) start a new sheet here too. Comments, tracked changes, and footnotes keep working in this view.

Focus mode

Focus mode hides the app chrome and side panels so only your text remains — distraction-free composition. Toggle it from the expand button in the toolbar or with Cmd/Ctrl+Shift+F, and leave it with the same shortcut or Escape. Coaching stays one shortcut away when you want it.

What it costs

Spelling and grammar checks, switching editor modes, and the structure coach are all free — they run without spending credits. Running a Quick review or a Full editorial pass and coaching on a selection spend credits; each coaching turn costs a credit.